@startuml
sprite $vuejs [48x48/16] {
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!define FA6_VUEJS(_alias) ENTITY(rectangle,black,vuejs,_alias,FA6 VUEJS)
!define FA6_VUEJS(_alias, _label) ENTITY(rectangle,black,vuejs,_label, _alias,FA6 VUEJS)
!define FA6_VUEJS(_alias, _label, _shape) ENTITY(_shape,black,vuejs,_label, _alias,FA6 VUEJS)
!define FA6_VUEJS(_alias, _label, _shape, _color) ENTITY(_shape,_color,vuejs,_label, _alias,FA6 VUEJS)
skinparam folderBackgroundColor<<FA6 VUEJS>> White
@enduml